M J Bridge

Bidding

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N

6

Q J 7

K 9 5 3 2

T 9 5 2


S

A Q 7 4 3

8 5

J T 7

K 8 4


W

K J T 8

6 4 3 2

8 6

J 6 3


E

9 5 2

A K T 9

A Q 4

A Q 7

Hand

B1

Context

S & S.C.B.A. Bearn final 2009

Dealer

West

Methods

Opening one of a suit, natural overcall, penalty pass

Vulnerability

EW



No intervention

Vulnerability suggests intervention from South, but the hollowness of the suit and the lack of preemptive effect argue against.  My preference is to pass with this South hand, and to promise rather more when I overcall with the next suit up.

West must choose between pass and a simple raise as shown.  If he bids East is certain to bid the game.  If West passes the bidding should stop at 1.


W

N

E

S

-

-

1

-

2

-

3NT

-

4

-

-

-





W

N

E

S

-

-

1

1

-

-

x

-

2

-

4

-

Natural overcall, penalty pass

When South intervenes there is less pressure on West to find a bid, particularly with his excellent holding in spades.  Double from East is almost inevitable in the absence of a spade stop and now West has a difficult choice. A penalty pass might just reap great rewards.  2 look like a safer option.  Remember, West does not know that his partner holds considerably more than opening values.


What happens?


On the day East made eleven tricks in no trumps when hearts were led at him twice so trapping the QJ.  Even without this help the contract is always making with only one defensive card lying wrong.

In hearts declarer will just about scrape home with ten tricks.


If East finds the take-out double and West is brave enough to find the penalty pass EW will be rewarded.

South will do well to get more than four tricks on the deal, and North won’t do much better if he tries to escape into diamonds.


Who wins?


So, EW can score at least 600 in a game contract.

Provided that he can come to four tricks South will lose only 500 if left doubled in his contract.

At this vulnerability West has to make a constructive bid at either his first or second opportunity.

Beginner and above

W

N

E

S

-

-

1

-

3

-

4

-

-

-



Third seat, Drury

Playing ‘Drury’ or a related convention facing a third-seat opener, 3 by West denies as many as a good nine points and is a jump to the presumed level of the fit.

East can hardly do less than raise to game.

Intermediate and above

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